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Designing steep, sharp patterns on uniformly ion-bombarded surfaces

机译:在均匀的离子轰击表面上设计陡峭,锐利的图案

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摘要

We propose and experimentally test a method to fabricate patterns of steep,sharp features on surfaces, by exploiting the nonlinear dynamics of uniformlyion bombarded surfaces. We show via theory, simulation, and experiment, thatthe steepest parts of the surface evolve as one-dimensional curves which movein the normal direction at constant velocity. The curves are a special solutionto the nonlinear equations that arises spontaneously whenever the initialpatterning on the surface contains slopes larger than a critical value;mathematically they are traveling waves (shocks) that have the special propertyof being undercompressive. We derive the evolution equation for the curves byconsidering long-wavelength perturbations to the one-dimensional travelingwave, using the unusual boundary conditions required for an undercompressiveshock, and we show this equation accurately describes the evolution of shapeson surfaces, both in simulations and in experiments. Because evolving acollection of one-dimensional curves is fast, this equation gives acomputationally efficient and intuitive method for solving the inverse problemof finding the initial surface so the evolution leads to a desired targetpattern. We illustrate this method by solving for the initial surface that willproduce a lattice of diamonds connected by steep, sharp ridges, andexperimentally demonstrating the evolution of the initial surface into thetarget pattern.
机译:我们提出并通过实验测试了一种方法,该方法通过利用均布轰击表面的非线性动力学在表面上制造陡峭,尖锐特征的图案。我们通过理论,模拟和实验表明,表面最陡的部分以一维曲线的形式演化,并以恒定速度沿法线方向移动。曲线是对非线性方程的一种特殊的解决方案,当表面上的初始图案包含大于临界值的斜率时,这些非线性方程会自发出现;从数学上讲,它们是行波(冲击),具有非压缩特性。我们使用欠压缩冲击所需的异常边界条件,通过考虑一维行波的长波长扰动,得出曲线的演化方程,并且我们展示了该方程在仿真和实验中都能准确描述Shapeson表面的演化。由于一维曲线的集合的演化速度很快,因此该方程式提供了一种计算上有效且直观的方法,用于解决查找初始曲面的反问题,从而使演化产生所需的目标图案。我们通过求解初始表面来说明该方法,该初始表面将生成由陡峭,尖锐的山脊连接的菱形晶格,并通过实验演示了初始表面向目标图案的演变。

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